Some general thoughts on the run game and how I approach and teach it.
- Re-Equate Numbers
- Read a Defensive Player
- QB or 2nd Back as ball carrier
- Misdirection (Sweep Fake, Fake handoff, Counter, Alter RB path to same point of attack)
- We are a multiple Zone/Gap Scheme Team
- Create conflicts on the Defensive Ends and slow Linebackers
- They should never know if they are being Kicked, Logged, or Read
- Innovative Enhancement – Find ways to create the conflict
- Have answers for overloaded box counts through built in reliefs. (i.e. RPO, dump pass, screen)
- All blocking schemes must provide for 3 RB cuts, Bang (hit POS), Bend (cutback), or Bounce. We must also have blocking for a potential QB keep.
- Fast through the hole not to the hole. Be patient. Teach it.
- A lot depends on the existence of a running QB. If we have one, then we can read the EMOL and Dive/QB Run, H Dive/Option w/ RB, or QB Run/Pass option. If we do not, then our option is relegated to Dive/Jet Sweep with slot receiver, or a read of a 2nd level with a Dive/Pass option. The misdirection can be accomplished with different RB paths to the same POA, fakes to an H or slot receiver in Jet Sweep, or counter action. And PA pass is available out of all these actions.
- We can run both Zone and Gap schemes with all the Read Option components we have installed.
- The EMOL’s must be attacked in different ways to keep them off balance. We can Kick, Log, or Slice with H, Kick with BS G, Base block with OT or TE (whoever is covered by him) or Read him.
- Conflict the EMOL with run options and 2nd level defenders with run/pass options.
“Stretch the defense causing voids in gap soundness.” In gap blocking schemes, the line must push specific defenders a specific direction to open a specific gap. Zone schemes are more forgiving. If a defender is shaded outside, he gets pushed further outside, If he jumps inside, he gets walled off inside. If every offensive lineman can do one or the other, gaps will open. It is up to the running back to find and hit those holes.
We block gaps, not a specific player/position in a run play.
- Responsibility determined by the existence of the POINT defender. POINT is a defender being Read, Trapped, Iso’d, or Kicked Out. Inside of POINT defender use Gap. Look back side to est. your gap assignment.
- Outside of POINT use PS. Look play side gap to est. your assignment.
- NO POINT – ZONE SCHEME
- Mike declaration (+1) tells us who Center is working to. PS gap for your assignment. Help comes from the PS. If not covered then work through PS gap to 2nd level. Wider plays demand more work to the PS.
- Solo Blocks
- Know the RB aiming point and play scheme. In zone we want to cover the defender on the angle, establish proper leverage and move DL off the ball on your angle. If he moves inside then wall him off. Stays outside then push him more outside. In gap we want to pin the DL inside.
- COMBO blocks.
- Combos work to the angle of the target LB and the technique varies depending on the alignment of the LB. We have a TRAIL man and a POST man. Trail takes off at angle to the DL that points to the target LB, takes over DL. The post man executes Post-Crowther on the angle to the LB. MUST displace DL. The Trail man makes the angle of the combo right.